The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Merely two decades ago, computer games were still just a form of entertainment with primitive graphics, limited storytelling and little interactivity. With the advanced computing, enticing animation and multi-media capabilities, games have since evolved as an addictive medium for many.
However, integrating technology and creating an engrossing platform is a multi-dimensional challenge not only for the creating types but also for the managers of studios. Increasingly, computer and online games offer an additional and lucrative revenue streams for many publishing and movie studios.
In his book The Dream Architects, author David Polfeldt narrates a personal saga from the early days of false start to world fame in the computer game industry. David lived in an era when the game industry evolved from Commodore to Nintendo 64 and rode the tech curve where 3-D characters can move around a virtual space.
In multiple chapters, the author places the reader in the middle of intense game development strategy sessions and takes us on a tour of Hollywood studios, introducing us to celebrity movie producers.
David offers a sensitive and personal account of the rise, fall and rise of Massive Entertainment as he juggles management challenges and lives up to the expectations of bosses in Los Angeles and then in Paris, France.
David offers an insider account of what it took to conceive, develop and complete world famous games such as Assassin's Creed: Revelations, Far Cry 3, and Tom Clancy's The Division, which together have generated billions in revenues worldwide.
Every game is a chaos and every game has a war story. The book offers real life experiences from a battle-scarred successful executive and lessons for entrepreneurs in what it takes to combine quality and imagination as well as how to promote that culture from a small team to a large organization of talented and energetic people.
No data Found
David Polfeldt is the Managing Director of Massive Entertainment, a world-leading video game studio and part of the Ubisoft family. At Massive, David has worked industry-defining, AAA games such as Assassin’s Creed: Revelations, Far Cry 3, and Tom Clancy’s The Division, which together have generated billions in revenue worldwide. Massive is currently developing a series of Avatar video games in collaboration with James Cameron and Lightstorm which will be released in conjunction with the forthcoming Avatar movies.